Learning how to light a scene!

Like in photography and movies, lighting in 3D plays a really important role. A beautifully modelled scene can be ruined by mediocre lighting and a mediocre model can be elevated by some carefully placed lighting. With that in mind I created the video below. Trying to decipher lighting and make it as easy to understand as possible! Enjoy!

The evolution of Technology & How it changed the art landscape

This is a video I’ve been wanting to do for a long time. When you’re in the middle of a tight deadline and all you could wish for was 5 render farms, it’s quite easy to forget how difficult things were 20-30 years ago.

Heck, it wouldn’t even be possible 20-30 years ago to render the kind of work we’re doing now! In this video I’m going back in time and pointing out the key things that completely changed the way we work with digital art

and how much it improved the final outcome. Enjoy!

3D inside Illustrator!

Last month Maxon announced a new connection to Adobe’s creative suite. Cineware for Illustrator. Not only we can load 3D files inside illustrator

but we can blend them with vectors and apply materials among other things.

In the following videos I’m going through the features of the software along with things you can do to optimise your scenes.


Thoughts on the new iMac Pro

WWDC came and went and along with it finally came the news about a new computer addressing the pro market. Apple announced the new iMac Pro which is not exactly what everyone expected but it’s definitely a very capable machine. At least it looks like it! In the following video I’m sharing my thoughts about this new product and what the implications might be!

De-noising without a denoiser!

This is going to be a rhetorical question! Did you ever wonder if you could speed up your renders without seeding serious amounts of cash upgrading your computer? Since I already know the answer here’s a video explaining how to do exactly that! And the best part? It works with all renderer’s that produce random noise on every frame. Now put it in to good use!

Dear Panasonic: A 45″ V-Log rant!

Ever since I received the V-log serial for my new camera I wanted to make a video, highlighting the delivery method. And what a delivery method this is! Just a quick explanation of what V-log is.  V-log is a flat profile for recording video in order to easily adjust colors later on. Finally after a couple of weeks of procrastination, I’ve prepared the following video! It’s a bit tongue in cheek, poking fun at the ancient delivery method Panasonic chose! Enjoy!

My first thoughts on the GH5

I was quite lucky and got the GH5 on launch day so had a lot of time to geek out. This is my third micro four thirds camera (GF1, G7 and now GH5) and even though there are of course limitations because of the sensor I would say I’m really pleased with the purchase. At some point I want to move on to a full frame camera but at this time no full frame has this complete package the GH5 offers.

The price tag on the camera is definitely asking a lot from people especially when you can get a bigger sensor camera with that money but again the feature set overall cannot be beat.

I’ve compiled a video with all of my thoughts including image tests with the Fuji XT2 and 180fps footage so have a look and feel free to ask any questions in the comment section of youtube!

Render the easy way in Cinema 4D

With Release 16 the reflectance channel was introduced and along with it an unbiased way to render images and animations. In the video below I’m going through all the things you need in order to simplify your rendering workflow. While also getting incredibly realistic results!

Patterns in 4K

I’m happy to finally share with you what I’ve been working on the past few weeks! The video you see below explores patterns and their power to create unique images from the simplest of elements. It’s a static shot that keeps evolving every few seconds. Reflections are used quite often, in order to create the illusion of different forms. Had also the brilliant idea to produce it in 4k which introduced a whole new set of issues at the rendering stage. A 5 minute render in 2k would balloon to 20 minutes in 4k! With 2446 frames one can easily see the immense amount of rendering time needed to complete this. Hopefully Google’s Zync service came to the rescue. What would have taken me a month or more of continuous rendering time on my computer took just a few hours on Zync!

So, without further ado, here’s the short video.



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