A showcase of the new sculpting enhancements in Cinema 4D R15
An exploration in patterns and illusion by using rows of cubes as a base for all pattern construction. For a more detailed look on how this video was produced, Directors Notes has a piece which you can visit here:
A showcase of Cinema 4D’s native renderer - Physical. A renderer that allows the user to work either with physical or artistic based materials, making all sorts of projects possible. From cartoony to realistic.
A showcase of the new sculpting tools in Cinema 4D R14. Probably one of the easiest sculpting tools out there.
Showcase of the kerning tools in Cinema 4D R14
An example scene file showcasing the abilities of the wood shader in Cinema 4D. The wood shader along with the layer shader allow for some complex and very detailed materials. Basically the sky is the limit
A series of images inspired by the old school renders of the 80-90s. The lack of complexity in chess pieces and spheres led a lot of the users of the time to produce images based on these simple objects. These images try to reproduce these images but with the rendering power and complexity of the modern 3d application of our time
Part of a collaborative project involving all kinds of artists from around the world. Each artist is assigned a word that was tweeted before hand to Adam Rowe the creator of Twitbrief. The word assigned to me was Avian.
It’s good every once in a while to see how much you’ve progressed as an artist. This image started as an experiment to see how I would interpret a 17 year old render of mine. You can see more in the video below!