3D work on an iPad as we’ve seen a couple of posts back is not there yet. But how about Graphic design work? It surely is easier to do on a tablet but it’s not only about the hardware. Software counts as well! Let’s see if it’s possible to do graphic design work on the iPad!
Rotoscoping is a very tedious process that can provide some amazingly good results! In this video I’m going through some of the most great looking results in movies, video games and music videos! Sit back relax and enjoy the nice visuals!
With each new release the iPad is getting more and more powerful. In this new series we examine how possible it is to do creative work on the iPad. We're going to kick things off with probably the most difficult task at hand. 3D! Can the iPad actually do any 3d work? Find out here!
Black point and white point are two simple settings on the image’s properties that are often neglected. They allow though for incredible refined control on how your material will look like. If you also combine it with the layer shader and the blending options, the amount of possibilities are endless! And most importantly? You can do everything inside Cinema without constantly jumping in and out of the program!
In Cinema 4D R20, Prorender gained the ability to render multi-passes! In this video I’m going through the available options and the possibilities they offer! They’re super easy to set-up and in a lot of way I prefer them compared to Physical multi-passes
Cinema 4D R20 is a huge release with a ton of new features. Open VDB must be my favourite one but there are so many big and small things, I don't even know where to begin! The video below is my attempt to go through some of the most important features of the release. But there are so many more than I could cover in 15 minutes. Enjoy!
Finding old artworks is like a treasure you never knew you wanted to find! A few days ago I stumbled on some 17 year old renders, and once the shock subsided I had this lightbulb moment! What if I tried to recreate this image today? Would it be any better or am I still incapable of producing a decent artwork? Have a look at the video below to find out!
Back when computer hardware was limited, programmers and artists found unique ways to overcome obstacles and provide users with experiences no one ever thought were possible. Colour cycling is a product of this unique way of thinking that managed to produce some beautiful results that are still memorable to this day
Like in photography and movies, lighting in 3D plays a really important role. A beautifully modelled scene can be ruined by mediocre lighting and a mediocre model can be elevated by some carefully placed lighting. With that in mind I created the video below. Trying to decipher lighting and make it as easy to understand as possible! Enjoy!
This is a video I’ve been wanting to do for a long time. When you’re in the middle of a tight deadline and all you could wish for was 5 render farms, it’s quite easy to forget how difficult things were 20-30 years ago.
Heck, it wouldn’t even be possible 20-30 years ago to render the kind of work we’re doing now! In this video I’m going back in time and pointing out the key things that completely changed the way we work with digital art
and how much it improved the final outcome. Enjoy!